|
Intoduction Level-Files
Documents
Downloads
|
|
How to create High-Quality Level Files:
How to
create Levelfiles compatible to MouseMaster23k.exe V1.0 in 7 simple
steps:
01. choose your Paint
Programm : e.g. MSPaint, Gimp, Corel Draw ...... whatever
02. Make your picture 400 x
400 Pixels, the MouseMaster23k standard
03. Use exact colours for
Walls, Start- and Endpoint
00.00.00 HEX or 000,000,000 RGB for Walls (pure Black)
00.FF.oo HEX or 000,255,000 RGB for Start (pure Green)
FF.00.00 HEX or 255,000,000 RGB for Ending (pure Red)
Mousemaster23k will ignore all other colours.
Be careful: Some Graphic Programms interpret Green as
(2,0,2) and Red as (0,4,4)! Use an option that sounds
like "force basic colours" to avoid that error.
04. make it 32,24,16,8 or 4
bit (4bit is coolest & slimmest, else use what is needed.).
05. Save as Bitmap (*.bmp)
and do not use Compression (no RLE !!!) or
"reversed lines". Put it in the MouseMaster folder and you are done.
06. If it is good ->
send it to mouse@dopeconnection.net, it may be put to
the Levelfiles Gallery @ www.dopeconnection.net
07. If your level dosen't
work and you really do not know why (check the stuff
mentioned above) send it to mouse@dopeconnection.net and ask for help
that
will be provided in most cases.
|
|
About.txt:
-MouseMaster23k.exe 1.1 2005 by CoLoZ -
-
-This game is meant to let MouseMasters compare their skills. -
-You think you're the fastest with the mouse? -
-Show it the professional way -> Matching with
MouseMaster32k.exe -
---------------------------------------------------------------------
-required files: -
-mousemaster23k.exe 25kb -
---------------------------------------------------------------------
-recommended files: -
-LEVEL_00_INTRO.bmp 158kb introduction level -
-gfxres1.gfx 102kb some ingame Graphics -
---------------------------------------------------------------------
-if you create a nice&cool level, send it to -
--------------------------------------------mouse@dopeconnection.net-
-if you recognize any bugs, please report to -
---------------------------------------------------------------------
|
|
Changelog :
V1.0 -> V1.1 :
- far better timer : +-10ms exact now
- fixed Level Creator
- it's 25k now.... |
|
About.htm:
the documentation found in
MouseMaster23k.zip
About |
MouseMaster23k
Version 1.1 programmed by
CoLoZ 2006 MH, Christian Riedel
became
25k with V1.1, but who cares... |
|
-
|
Website |
for more MM-Levels, Skins and more Games visit CoLoZ.net. |
|
-
|
Create Levels |
How to create Levelfiles compatible to
MouseMaster23k.exe V1.1 :
01. choose your Paint Programm : e.g. MSPaint, Gimp,
Photoshop ...... whatever
02. Make your picture 400 x 400 Pixels, the MouseMaster23k
standard
03. Use exact colours for Walls, Start- and Endpoint
00.00.00 HEX or
000,000,000 RGB for Walls (pure Black)
00.FF.oo HEX or 000,255,000 RGB for Start (pure Green)
FF.00.00 HEX or 255,000,000 RGB for Ending (pure Red)
Mousemaster23k will ignore all other colours.
Be careful: Some Graphic Programms interpret Green as
(2,0,2) and Red as (0,4,4)! Use an option that sounds
like "force basic colours" to avoid that error.
04. make it 32,24,16,8 or 4 bit (4bit is coolest, else use
what is needed.).
05. Save as Bitmap (*.bmp) and do not use Compression (no
RLE !!!) or "reversed lines". Put it in the MouseMaster folder and you
are done.
06. If it is good -> visit CoLoZ.net,
it may be put
to the Levelfiles Gallery @ www.dopeconnection.net
07. If your level dosen't work and you really do not know why (check
the stuff mentioned above) send it to the address on the website and
ask for help which will be provided in most cases. |
|
-
|
Skinnable |
How to create Skins for MouseMaster23k:
There is also the
possibility to create new Skins for MouseMaster23k.
If you are a graphic fan improve the MM23k Interface.
The files "mm_1.gfx","mm_1.gfx" and "mm_1.gfx" are just bitmaps
defining the main
apperance of it.
Copy and rename them to ".bmp" and open them with your Graphic Utility.
Now you can do a skin as you like...rename and copy back...Done.
(But the white area has to stay white for correct painting.)
Nice ones are welcome to be posted on the webpage. |
|
|
|
|